# 3d mesh scaling

**URL:** <https://community.combeenation.com/t/3d-mesh-scaling/54>\
**Category:** 3D Modeling\
**Created:** [August 1, 2023, 7:41am UTC](https://community.combeenation.com/t/3d-mesh-scaling/54 "2023-08-01T07:41:47Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MarisPutns](https://avatars.discourse-cdn.com/v4/letter/m/57b2e6/32.png) [@MarisPutns](https://community.combeenation.com/u/MarisPutns)\
**Post date:** [August 1, 2023, 7:41am UTC](https://community.combeenation.com/t/3d-mesh-scaling/54/1 "2023-08-01T07:41:47Z")

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Good afternoon!

Another question: Is it possible to scale 3d geometry without scaling uvw mapping?

Thank you!

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**Author:** ![LIC](https://avatars.discourse-cdn.com/v4/letter/l/9fc29f/32.png) [@LIC](https://community.combeenation.com/u/LIC)\
**Post date:** [August 1, 2023, 12:04pm UTC](https://community.combeenation.com/t/3d-mesh-scaling/54/2 "2023-08-01T12:04:33Z")

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Hello @MarisPutns.

If you change the scale of a mesh, then the UV Scaling is also changig.  
Anyway, there is an option to use Babylon.js Morph Targets to get the desired functionality.

> **[Morph Targets | Babylon.js Documentation](https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets)**
>
> Learn all about morph targets in Babylon.js.

Here is a very simple playground. [Babylon.js Playground](https://playground.babylonjs.com/#J5JDLM)

You can see, when changing the Morpth Targets, the UV scaling wont change.

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/combeenation/original/1X/66b0a66534445d0c08d9b83a2406feca2f0ab717.jpeg)

Best Regards,  
Thomas

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<div class="post-metadata">

**Author:** ![MarisPutns](https://avatars.discourse-cdn.com/v4/letter/m/57b2e6/32.png) [@MarisPutns](https://community.combeenation.com/u/MarisPutns)\
**Post date:** [August 1, 2023, 12:26pm UTC](https://community.combeenation.com/t/3d-mesh-scaling/54/3 "2023-08-01T12:26:34Z")

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Thank you Thomas!

Māris Putns  
STUDIO PERSPECTIVE  
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